DISNEY FROZEN ADVENTURES / JAM CITY
ROLE: Technical Artist
Served as a Technical Artist on Disney Frozen Adventures, a match-3 and decor mobile game. Implemented game assets into the engine while debugging and assisting with models, animations and FX. Created an asset integration pipeline for artists, animators and engineers, while working on tools to improve workflow. Designed UI iconography for interactive elements and thumbnails to enhance menus.
Unity
3D/Maya
Photoshop
Illustrator
Mobile Gaming
↑ DECOR SCENE SETUP
Implemented 3D assets into Unity game engine following 3D and Art concepts. Updated model pivots, set up cameras, debugged material and/or model issues, and set up assets and scenes for animation.
↑ ANIMATION AND FX SETUP
Implemented and debugged animation, particles and FXs when player completes a task. Worked very closely with animation and led the process of creating templated animations to streamline our process and cut off over a weeks worth of work from our existing pipeline.
↑ ICON DESIGNS
Concepted and created 2D POI icons used throughout the game that players used for completing tasks.