DISNEY FROZEN ADVENTURES / JAM CITY

ROLE: Technical Artist

Served as a Technical Artist on Disney Frozen Adventures, a match-3 and decor mobile game. Implemented game assets into the engine while debugging and assisting with models, animations and FX. Created an asset integration pipeline for artists, animators and engineers, while working on tools to improve workflow. Designed UI iconography for interactive elements and thumbnails to enhance menus.

Unity
3D/Maya
Photoshop
Illustrator
Mobile Gaming

DECOR SCENE SETUP

Implemented 3D assets into Unity game engine following 3D and Art concepts. Updated model pivots, set up cameras, debugged material and/or model issues, and set up assets and scenes for animation.

Animated gif of decorating gameplay in mobile game Disney Frozen Adventures.
Animated gif of gameplay and showing Point of Interest icons animating in mobile game Disney Frozen Adventures.

ANIMATION AND FX SETUP

Implemented and debugged animation, particles and FXs when player completes a task. Worked very closely with animation and led the process of creating templated animations to streamline our process and cut off over a weeks worth of work from our existing pipeline.

Screenshot of gameplay and showing Point of Interest icons in mobile game Disney Frozen Adventures.
Screenshot of gameplay and showing Point of Interest icons in mobile game Disney Frozen Adventures.
Image of all the 2D illustrated icons used in mobile game Disney Frozen Adventures.

ICON DESIGNS

Concepted and created 2D POI icons used throughout the game that players used for completing tasks.